Changelog
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Changelog

Patch notes and release highlights, newest first.

v0.1.7

v0.1.7

  • Added skill-level equip requirements across the full profession tool ladder so bought or crafted late-game tools no longer skip progression.
  • Mining, Woodcutting, Carpentry, Farming, Fishing, and Tinkering tools now follow the same 10-level tier bands as the rest of progression.
  • Hammers now require both Smelting and Smithing at the matching tier before they can be equipped.
  • Removed dynamic ring and necklace rolls and replaced them with deterministic combat jewellery that resolves directly from static game data.
  • Added new static rings and necklaces with fixed Attack Power, Health, and Protection bonuses plus Defense level requirements by tier.
v0.1.6

v0.1.6

  • Raised key sell values so rarer combat key drops feel more rewarding.
  • Added Fishing with equipable rods, required bait, fish catches, and bonus drops like seaweed and wooden chests.
  • Added the Willow Fishing Rod as the starter rod recipe in Tinkering, and made fishing require an equipped Fishing Rod before it can start.
  • Fishing previews now use bait wording and expected catch totals so failed casts no longer look like guaranteed fish.
v0.1.5

v0.1.5

  • Cleaned up the Equipment modifiers panel so combat stats and skill modifiers are easier to read.
  • Skill modifier rows now show clearer speed totals and softer source breakdowns.
  • Added hatchets as dedicated carpentry tools, with their own slot, tool tiers, and crafting recipes.
  • More gameplay interactions now play the pop sound for better feedback.
  • Changing to a different skill action now resets the batch count back to 1.
  • The sidebar now shows a Profile entry with your total level, plus clearer external link indicators.
v0.1.4

v0.1.4

  • Fixed a food resale exploit in the merchant loop.
  • Local browser saves now use a fresh storage key to keep older broken data out of the new balance pass.
v0.1.3

v0.1.3

  • Crafting and homestead station batches now respect your idle cap instead of running forever.
  • Rebalanced tool and accessory speed bonuses so late-game gathering stays under control.
  • Most deterministic rings, necklaces, and tools now stack again when unequipped.
  • Adjusted early map progression, including Brackenford and starter coal access.
  • Save loading is stricter so balance changes are less likely to break existing profiles.
v0.1.2

v0.1.2

  • Added the first Combat release with enemies, drops, food use, and combat XP.
  • Added one-handed, two-handed, ranged, and defence combat progression with gear requirements.
  • Added a Progress page with a clearer account overview and image export.
  • Rebalanced farming, mining, and woodcutting XP to smooth early progression.
  • Improved save handling so future balance changes are safer for existing profiles.
  • Merchant upgrades now update inventory capacity, offline cap, and XP bonuses more reliably.
  • Recent battle now shows the trained combat skill icon for XP gains.
  • Removed the visible Settings debug tab while keeping the main settings and save controls.
v0.1.1

v0.1.1

  • Added Scholar's Chalice and Hearthkeeper's Grail for permanent non-combat XP bonuses.
  • Active bonuses and skill previews now show those XP boosts properly.
  • Removed the old Settings debug tab and its debug shortcuts.
  • Save import, export, reset, and the main preferences still live under Settings.
v0.1.0

v0.1.0

  • Added Items and Materials tabs in Inventory, with better desktop tab balance and faster search clearing.
  • Raised accessory sell values and doubled Smithing and Tinkering recipe XP.
  • Improved item quality styling so better gear is easier to spot.
  • Added a merchant upgrade that increases daily quest turn-ins.
  • Refined equipment and inventory visuals so gear and quality read more clearly.
  • Added item quality themes and save export/import codes in Settings.
  • Added a compact mobile activity footer so your current activity stays easy to reopen.
  • Improved homestead booster selection and added safer destroy prompts.
  • Increased the default inventory capacity from 20 to 30 slots.