Hearthroot Online
Latest update: v0.1.29

Hearthroot updates

Public beta patch notes, release highlights, and visible proof that the game is moving forward.

v0.1.29

  • Added the first public marketing homepage with beta access requests and live gameplay previews.
  • Improved landing page sound controls with explicit playback and safer browser recovery.
  • Improved the marketing hero around idle MMORPG positioning and earlier player trading.
  • Added a public Updates page so patch notes can be read before signing in.
  • Improved Hearthroot social previews with the game icon, map backdrop, and DM Sans branding.
  • Improved Journal quest claiming so it moves straight to the next quest.
  • Removed the Cooking level requirement from Charred Perch.

v0.1.28

  • Added Story quests to the Journal, with a 30-quest starter path and clearer quest details.
  • Moved Daily quests into the new Journal layout while keeping daily limits and token rewards.
  • Balanced Journal XP rewards so Story and Daily quest boosts stay controlled.
  • Improved Journal completion states with green check toasts and cleaner completed Story rows.
  • Fixed quest action links so Journal buttons open the right skill action.
  • Improved Unlocks previews with clearer recipe materials, outputs, bonuses, and equip requirements.
  • Improved Changelog cards with full release dates and copyable permalinks to specific updates.

v0.1.27

  • Added market buy orders, so players can request items and fill matching orders.
  • The Yours market tab now shows clearer listing statuses.
  • Added Not tradable tags so locked items are easier to understand.
  • Added an Unlocks progress page for easier long-term goal tracking.
  • Regrouped upgrade unlocks so related rewards are easier to scan.
  • Fixed buy order fills so they respect your remaining inventory space.
  • Improved item colours and trade dialogs for a cleaner market flow.

v0.1.26

  • Added a market history overview for checking recent prices.
  • Improved combat stat displays, food badges, and dodge feedback.
  • Added selectable character name colours, including member gradient styles.
  • Fixed member-only name colours so they stay properly gated.
  • Fixed leaderboard skill levels so capped values display correctly.
  • Made skill icons, modifier details, and market item rows more consistent.

v0.1.25

  • Membership badges and perks now show across more dashboard areas.
  • Added character name colour settings for player profiles.
  • Restored the missing membership price labels.
  • Improved membership gradients, Settings layout, and sidebar fade behaviour.

v0.1.24

  • Fixed the Seed Maker preview crash in the Homestead details panel.
  • Added the first Membership page and checkout flow.
  • Added a setting to collapse the mobile action dock.
  • Fixed daily journal overflow on smaller screens.
  • Improved attack power icons and mobile action summaries.

v0.1.23

  • Simplified Friends with compact tabs and one layout for online friends, offline friends, and invites.
  • Improved friend and invite cards with clearer activity, location, Homestead context, and smaller actions.
  • Added sidebar badges for incoming friend invites.
  • Improved dark mode surfaces and tooltip borders across the dashboard, mobile dock, and Friends.

v0.1.22

  • Reworked Friends into a cleaner hub with summary metrics and Online, Offline, and Invites tabs.
  • Merged incoming and outgoing invites into one Invites view.
  • Added read-only friend Homestead visits with Garden, Stations, and details panels.
  • Improved friend Homestead cards with clearer built, idle, ready, and processing states.

v0.1.21

  • Unified skill ordering across the sidebar, Progress, Leaderboards, and public landing page.
  • Fixed Agility placement so it sits with the combat skills on Progress.
  • Added first-pass Friends with invites, friend actions, and read-only Homestead visits.
  • Improved public profiles and nearby player lists with friend-first context and clearer activity details.
  • Improved Profiles, Progress, and Settings summaries with cleaner account details and copyable sign-in email.
  • Coal Vein mining no longer has a chance to drop Garnet Gem as a byproduct.

v0.1.20

  • Halved Tinkering craft times for rings and necklaces across every metal tier.
  • Fixed copper ring craft times so 22.5 seconds no longer rounds down.

v0.1.19

  • Added a Cooking prep chain that mills wheat into flour, then bakes bread.
  • Bread now gives a small 5 HP heal for early Combat fallback food.
  • Balanced flour and bread XP, fuel, and sell values for healthier Cooking progression.

v0.1.18

  • Added browser-saved Appearance controls for system, light, and Hearthroot dark mode.
  • Improved quality colours, item previews, Inventory badges, selected rows, and shared controls across themes.
  • Reworked early Farming and Cooking around wheat, including Mara's seed offer and cabbage sell values.
  • Added location-based background music and live Settings controls for music and sound effects.
  • Fixed the Map travel action being hidden in the location panel.
  • Improved Cooking failures with charred burnt icons and smaller failed batch results.
  • Added Cooking to public skill lists and the Daily quest rotation.

v0.1.15

  • Added Cooking, with eight recipes that turn farm crops, fish, and woodcutting mushrooms into healing food for Combat.
  • Cooking recipes now make larger serving batches while keeping resale unprofitable.
  • Recipe ingredients unlock alongside their Cooking band, from carrots, wheat, and perch through to lobster, broccoli, and melons.
  • Replaced item-name tooltips with detailed previews that show unmet requirements.
  • Refined profiles and Account settings with clearer modifiers, friendlier activity times, and a copyable Account ID.
  • Simplified Market quality filters and improved desktop skill action controls.

v0.1.13

  • Simplified market quality filters by folding the old Standard bucket into Normal and reusing the shared quality labels.
  • Made desktop skill action panels easier to use with clearer Details, scrolling, and pinned actions.

v0.1.12

  • Doubled early Farming XP for tier 1 crops, including carrots and cabbages.

v0.1.11

  • Fixed expired Market listings so unsold items appear in Claims without manual cancellation.
  • Redesigned the profile page with a hero banner, level badge, and tabbed layout for Loadout, Modifiers, and Skills.
  • Added a location card showing your current or last known location.

v0.1.9

  • Fixed Wooden Chest being misclassified as chest armour instead of fishing loot.
  • Fixed Fishing capacity so Wooden Chest rewards no longer ask for bogus extra inventory space.
  • Removed the incorrect equip action from Wooden Chest in Inventory.

v0.1.8

  • Added accounts so you can sign up, log in, confirm your email, and create your character.
  • Your progress now saves more reliably across your items, gear, farm, skills, quests, and daily rewards.
  • Daily quests now rotate on a 31-day cycle, and daily rewards are tracked more cleanly.
  • You can now see who is around the world, check the leaderboards, and find Agility there too.
  • Added player Market listing, buying, and Claims for coins.
  • Added travel between map locations, plus the Agility skill to help you move faster and avoid more hits.
  • Polished the lobby, settings, mobile pop-ups, and the inventory and equipment screens.

v0.1.7

  • Added profession tool requirements so bought or crafted late-game tools no longer skip progression.
  • Profession tools now follow the same 10-level tier bands as other progression.
  • Hammers now require both Smelting and Smithing at the matching tier before they can be equipped.
  • Replaced random jewellery rolls with fixed rings and necklaces from game data.
  • Added static jewellery bonuses with tiered Attack Power, Health, Protection, and Defense requirements.

v0.1.6

  • Raised key sell values so rarer combat key drops feel more rewarding.
  • Added Fishing with equipable rods, required bait, fish catches, and bonus drops like seaweed and wooden chests.
  • Added Willow Fishing Rod as the starter Tinkering recipe and required rods for Fishing.
  • Improved Fishing previews with bait wording and expected catch totals.

v0.1.5

  • Cleaned up the Equipment modifiers panel so combat stats and skill modifiers are easier to read.
  • Skill modifier rows now show clearer speed totals and softer source breakdowns.
  • Added hatchets as dedicated carpentry tools, with their own slot, tool tiers, and crafting recipes.
  • More gameplay interactions now play the pop sound for better feedback.
  • Changing to a different skill action now resets the batch count back to 1.
  • The sidebar now shows a Profile entry with your total level, plus clearer external link indicators.

v0.1.4

  • Fixed a food resale exploit in the merchant loop.
  • Reset local browser saves with a fresh storage key for the new balance pass.

v0.1.3

  • Crafting and homestead station batches now respect your idle cap instead of running forever.
  • Rebalanced tool and accessory speed bonuses so late-game gathering stays under control.
  • Most deterministic rings, necklaces, and tools now stack again when unequipped.
  • Adjusted early map progression, including Brackenford and starter coal access.
  • Save loading is stricter so balance changes are less likely to break existing profiles.

v0.1.2

  • Added the first Combat release with enemies, drops, food use, combat XP, and weapon progression.
  • Added a Progress page with a clearer account overview and image export.
  • Rebalanced farming, mining, and woodcutting XP to smooth early progression.
  • Improved save handling so future balance changes are safer for existing profiles.
  • Merchant upgrades now update inventory capacity, offline cap, and XP bonuses more reliably.
  • Recent battle now shows the trained combat skill icon for XP gains.
  • Removed the visible Settings debug tab while keeping the main settings and save controls.

v0.1.1

  • Added Scholar's Chalice and Hearthkeeper's Grail for permanent non-combat XP bonuses.
  • Active bonuses and skill previews now show those XP boosts properly.
  • Removed the old Settings debug tab and its debug shortcuts.
  • Save import, export, reset, and the main preferences still live under Settings.

v0.1.0

  • Added Items and Materials tabs in Inventory, with better desktop balance and faster search clearing.
  • Raised accessory sell values and doubled Smithing and Tinkering recipe XP.
  • Added a merchant upgrade that increases daily quest turn-ins.
  • Improved item quality styling, equipment visuals, and Settings quality themes.
  • Added save export/import codes in Settings.
  • Added a compact mobile activity footer so your current activity stays easy to reopen.
  • Improved Homestead booster controls, safer destroy prompts, and default Inventory capacity.